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Showing posts from October, 2023

Video, Video Games, and VR

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      So, I've mentioned in the blog previously and in my class that I grew up not using social media, and the territory was very foreign to me. The same goes with video games. I am not a gamer; I didn't grow up playing video games. Therefore, once again, I was in the dark about how video games could possibly used in the classroom. Although, now I recall a day in my freshman year social studies class when we played the online game "The Oregon Trail," but that was the only time that we played a video game like that with the intended purpose to be to help us learn.     All that being said, I feel like I didn't know the possibilities. For example, in an article titled "Video Games in the Secondary English Language Arts Classroom: A State-of-the-Art Review of the Literature" written by authors Nash and Brady and published by the International Literacy Association, they describe a case where the students had read the book "The Outsiders" by S. E. Hi

Social Media in the ELA Classroom

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      'Social Media' and 'classroom' don't seem like they'd be part of the same blog post considering teachers often collect phones and prohibit them from being used in the classroom, but here we are. I'll admit, social media as a whole is a bit foreign to me. I wasn't allowed to have it growing up, so I went my whole K-12 experience social media free. I've now had Snapchat for 13 months and Instagram for almost 6 months. No TikTok, Twitter, Facebook (which I'm actually surprised by the number of college students that have Facebook; it is a decent amount). Needless to say, I do not consider myself any type of social media expert, which is why this unit was so interesting to me.      Some of my biggest takeaways from this unit came from a journal article we read titled "Middle School Students' Social Media Use", and I think the title speaks for itself. Statistics are used to show the risks of social media use at such a young age. It